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While the Studio initially installed without problems, when installing emulators I hit the real issues: the emulators that come with Android Studio don’t run on ARM Macs at all. iOS was (unsurprisingly) straight-forward, but Android posed some problems. Setting up a x86-64 compatible terminal Emulatorsįor React Native dev of course I need to set up both native mobile dev environments. That meant it would probably be a bit slower, but much more reliable. That means anything run in this terminal will go through x86-64 emulation. I quickly uninstalled everything, duplicated my iTerm installation and marked the checkbox “open with Rosetta”. While homebrew itself gave no problems and I was able to install git, the second item on my personal workflow ( fnm) failed. I hit this initially when using homebrew to install my usual dev environment. We tend to use a bunch of obscure command line tools and it could be enough for one of them not to work with the ARM architecture to render your whole workflow useless. This is especially important for developers. In this case, it lets the ARM processor run code prepared for x86-64. However, Apple wrote an emulator (again) that lets you run existing software on the new architecture.
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New chip architecture means that a lot of developers would need to upgrade their apps, right? Right. So, if your main question is: can I use an M1 machine to develop React Native apps? The answer is simple: sure, go ahead. I am usually very sceptical about getting a first edition of anything, but after the great reviews those new chips got I gave in. Especially since my day-to-day work machine was a 2015 13-inch MacBook Pro that sounded like a jet about to take off whenever I was compiling a release build, or retouching photos. After Patryk’s article on new M1 Macs I knew I want to get my hands on one of them.
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